![]() The actual mechanics of the game are just as clunky, the user interface makes little effort, and it doesn't take long for you to realise that you are 'grinding' the same task over and over again to complete a level to open up another almost identical level. Part of me wonders why this isn't branded as a Sally game, 'Sally's Holidays' anyone? I suspect that they want to try and get a broader demographic playing the game, so have taken some of the femininity out. ![]() by moving them around a venue, helping them enjoy the holiday, and then trade their excitement to level up for the next in-game day. Once you get a full plane, you'll fly with them to the destination and tend to their needs. Using a single screen interface, you'll drag the customers around the screen to various seats in the agency where April can deal with their needs.Īt the end of a day (roughly analogous to a level), you'll see how many people you have booked on a tour and how excited they are. Customers will come in, you can help them select a holiday, book it, print out their tickets, then take their money. You play April, an up and coming entrepreneur who has opened up a travel agency. If you never saw the appeal, you're not going to learn anything new here. If you liked the Sally games, you'll love Jet Set Go. ![]() In essence, Jet Set Go is a souped-up version of the Sally games, and your opinion of the former is going to be magnified with the latter. There's actually a very quick way to let you know if you're going to like Jet Set Go, and that's to ask if you've played Sally's Spa or Sally's Salon on Xbox Live. But they won't find anything new or exciting in this generic title. SEGABits also pointed out that company rejected a pitch for a Jet Set Radio Wii game back in 2009.The third of Nokia's Xbox Live releases this past weekend was Jet Set Go, a time management game that anyone who is familiar with the genre will be instantly comfortable with. Jesse Sosa: We never received any detailed information as to why they said no. SEGABits: Did SEGA say anything back to you guys regarding the pitch and why they rejected it? I have an idea for the combat in my head that I think would work perfectly for a game where you’re in constant motion. So we made this video along with a presentation to gauge SEGA’s interest before investing time and money into a gameplay demo. They liked them and wanted to see them in motion. Jesse Sosa: I was at GDC and showed Sony some shots of the characters. SEGABits: I have a question: Sony approached you, with permission from SEGA, to make this or did Sony approach you before getting the OK by SEGA to use the IP? Also this looks more like a pitch for a new game than a celebration of the franchise. SEGA fan site, SEGABits, took to Twitter to seek further clarification, and received a response from owner Jesse Sosa. “If SEGA was interested, we were going to invest in making a functioning prototype.” In a description accompanying the video above, the studio wrote that this proof of concept was created after Sony expressed an interest in seeing it at GDC 2017. “This was the first step towards a gameplay demo,” said Dinosaur Games.
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